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It has a really unique comic-book style to it that grabs your attention from the first sequence and doesn't let go, with cinemas done in real time. This is the bestlooking PlayStation game to date, and the fact that it's a fantastic-playing game doesn't hurt either. Just when you think PlayStation games can't look any better, here comes Vagrant Story. However, avoiding Metal Gear Solid's glut of dialog is a plus. From an audio standpoint, the only thing conceivably missing is voice-while the jagged comic dialog boxes have a certain charm, one can't help but think this game could be more impressive with voice. Adding to the game's cinematic charm is yet another impressive score by Hitoshi Sakimoto, one of Final Fantasy Tactics' dual composers. Topped off with impressive lighting and spell effects, Vagrant Story is a feast for the eyes. Each model is fluidly animated and textured with a sketch-like quality giving the game a visual feel all its own.
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With character designs by the venerable artist behind Final Fantasy Tactics' noseless wonders, Akihiko Yoshida, Vagrant Story looks and feels like a living 3D comic brought to life.
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Vagrant Story is one of the most beautifully cinematic games to date, easily toppling Metal Gear Solid. Yeah, that's a lot of options, but one of Vagrant Story's most impressive feats is the relatively clutterless and intuitive interface they've managed to compress them into. Magic falls into four categories, such as attack, healing and status magic. Each page contains a single spell that will be memorized once read. Finally, as Ashley progresses to and through the dark city of Lea Monde, many enemies will drop pages from the legendary spellbook Grimon. When attacked, hitting the appropriate button with the correct timing can reflect the attack, absorb the magic or defend against a particular element. You can defer the cost of an enemy attack with Defense Abilities. Break Arts, learned after gaining considerable experience, allow Ashley to sacrifice some of his own life meter to inflict massive damage upon an enemy. Ashley can ready up to three of these at a time and chain them until the target keels over, with the proper timing. For example, you can restore magic points or life with a carefully timed chain attack. Chain Abilities allow Ashley to perform consecutive hits when attacking enemies, with every additional attack benefitting Ashley in ways other than sheer damage. Beyond standard attacks, Ashley can deal damage with two other attack variants. While smaller enemies may only have one attackable segment, you can attack any individual limb of larger monsters and humanoids.
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Any targetable item within the sphere can be attacked. Tapping the attack button pauses the game and causes a large wireframe sphere to erupt from Ashley's body. While navigating the labyrinthine corridors under Lea Monde is all done in real time, battling is a decidedly different affair. Ashley can switch in and out of Battle Mode, freeing his hands for tasks such as lifting boxes or grabbing edges. You navigate around the world as you would in Metal Gear Solid, guiding the character with the analog pad and rotating the viewpoint. While there's no need to be stealthy in Vagrant Story, one can't help feel that Vagrant Story is really "Medieval Gear Solid." Players lurk around dungeons and towns, fighting monsters with a variety of weapons and recovering information and keys to aid their pursuit of Sydney.